I'm still pissed about the fact that they essentially gave the finger to everyone who has been long-term supporters - when they added the G to their UI, they essentially scrapped the old. In favor of a mouse-driven design, they dropped the old, keyboard-driven UI.
Long-term supporters, in this case, means people paying, and not insubstantial amounts either - before they partnered with Kitfox, they used to publish how much they were receiving. Tens of thousands of $ a month, mind you. For monthly contributions at that level for many, many years I would expect at least a nod - instead they straight-up told everyone they'd abandon keyboard users, a decision later recanted.
That said, Dwarf Fortress holds a special place in my heart. Only regret I have is that I didn't track how many hours I put in. In excess of 10k, I'm sure.
flurb
I wish nothing but success to Tarn and Zach, it’s great that releasing on Steam and adding a friendlier UI helped the game reach new audiences. It’s the proverbial time black hole.
Mobius01
This thread really inspired me to never release anything for free for decades.
aplummer
It's been a while since I last played DF and I'm surprised to see that both this article and the video are a bit light on details, IIRC they used to showcase upcoming updates a lot more.
Digging a bit more it looks like the magic system will be built around deities, spheres of influence [1], and workshops/professions centered around magic leading to procedurally generated spells. I'm really excited to see how it'll turn out.
I’ve been tinkering with a game engine where magic is made of first principles for a very long time. Cannot wait to see the gameplay and mechanics here!
yuchi
I always thought dwarf fortress would be a great simulation backbone for some kind of LLM driven story telling system.
Something that keeps the world consistent while the user experiences a generated adventure
niemandhier
Does any other game have true procedural generated magic systems like DF talks about? I have always been curious how and if they'll pull it off and if it will just end up being all pretty much the same
pwillia7
The idea of procedurally generated magic systems sounds insane. My fortress will be a glorious magical mess.
haul_up
What ive generally heard is that this is more of a refactor and base functionality improvement, rather than building out all the actual magic systems to start with.
2-10 updates in the future will have much more fleshed out magic
8note
As if my fortress wasn't chaotic enough. Guess I'll be learning a whole new system to exploit.
comments (10)
Long-term supporters, in this case, means people paying, and not insubstantial amounts either - before they partnered with Kitfox, they used to publish how much they were receiving. Tens of thousands of $ a month, mind you. For monthly contributions at that level for many, many years I would expect at least a nod - instead they straight-up told everyone they'd abandon keyboard users, a decision later recanted.
That said, Dwarf Fortress holds a special place in my heart. Only regret I have is that I didn't track how many hours I put in. In excess of 10k, I'm sure.
flurb
Mobius01
aplummer
Digging a bit more it looks like the magic system will be built around deities, spheres of influence [1], and workshops/professions centered around magic leading to procedurally generated spells. I'm really excited to see how it'll turn out.
[1] https://dwarffortresswiki.org/index.php/Sphere
monospacegames
yuchi
Something that keeps the world consistent while the user experiences a generated adventure
niemandhier
pwillia7
haul_up
2-10 updates in the future will have much more fleshed out magic
8note
Ellis_dev